+3 Monarch military skill (for future monarchs).
Prussia has two unique government reforms, Prussian Monarchy for monarchies and Stratocratic Administration for republics. Prussia can also play a decisive role in the League Wars. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is a powerful military state with strong morale, discipline and tradition enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. It also exists in campaigns started in 1525 or later. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Religious Toleration −5% Development cost +1 Tolerance of hereticsĪmbition: +5% Discipline For the region, see Prussia (region). Regimental Cantons +25% National manpower modifier −10% Recruitment time The Goose Step +20% Infantry combat ability Noble Cadets +10% Nobility loyalty equilibrium The Soldier-King of Prussia −1% Yearly army tradition decayĪrmy Professionalism +20% Morale of armies Legacy of the Teutonic Knights −10% Stability cost modifier +1 Tolerance of the true faith Prussian ideas Traditions: +0.5 Yearly army tradition −10% Aggressive expansion impact